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Disobedient
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Devlog
Procedural Rhetoric of "Disobedient"
October 02, 2020
by
Taylor Ritenour
#procedural rhetoric
This is a deep dive into how and why I designed the experimental video game "Disobedient". You can play it here: https://taylorritenour.itch.io/disobedient "You see, this is why I don't want to have c...
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Web Player quick update
August 21, 2020
by
Taylor Ritenour
Godot 3.2 seems to have inconsistent caching issues with the web player, especially in regards to the audio. I applied a simple script that should at least make the problem less bad on certain browser...
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"Mercy" effect added
August 19, 2020
by
Taylor Ritenour
This game has gone through a lot of ups and downs with its difficulty and parse-ability through many play tests. I often found myself erring on the side of "it needs to be harder, they just got lucky"...
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Quick Balance Update
August 18, 2020
by
Taylor Ritenour
TLDR: The game is more forgiving now overall. The game design process for this game has been largely attempting to tame chaos. Making tiny changes to the numbers or functionality can have sweeping and...
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