v0.1.1: Patch Arcade UI
Some of the UI changes that I made in my latest update v0.1.0 seemed to not convey themselves clearly enough, and I really don't want players to be confused about being stuck inside the new "arcade_checkpoint_1" level forever. The intent was to allow the player to enjoy the arcade mode as much as they wanted once it is introduced, however, it also requires the player to leave the level, which wasn't the standard set by the rest of the tutorial. This tiny patch seeks to remedy this confusion. Thanks to @lumia_1371 for pointing this out!
Side note: I sort of feel bad about pushing a patch so quickly after a release but at the same time, I really don't want players to get confused here. I figure its better to go ahead and fix the issue immediately rather than bundle it together with whatever other changes I make in the next couple weeks.
v0.1.1 Patch Notes:
- "Arcade Mode Unlocked" UI shown immediately upon beating "arcade_checkpoint_1" rather than after the player backs out.
- "X to Exit" UI pulses and makes itself known once the level is considered complete for 20 seconds after beating the level.
- Level Name UI is now added to the level itself in addition to the pause screen
That's all for now!
-Taylor
Files
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Hebi Hebi
"Mean Bean Machine" meets "Snake" in a mind-bending puzzle game!
Status | In development |
Author | Taylor Ritenour |
Genre | Puzzle |
Tags | 2D, Arcade, combos, Difficult, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- v0.2.1: New Level Type and "Challenge Mode" Preview!Feb 05, 2021
- v0.2.0: "Confirm Drop" option, Level balance and moreJan 02, 2021
- v0.1.0: Arcade Mode Rework and Level Shuffling!Dec 16, 2020
- v0.0.4: More user-friendly undos!Dec 05, 2020
- v0.0.3 - Minor FixesNov 26, 2020
- v0.0.2 - Bug fixesNov 20, 2020
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