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Devlog
v0.2.1: New Level Type and "Challenge Mode" Preview!
February 05, 2021
by
Taylor Ritenour
3
Hello again! New Level Type "Power Chain" A "power chain" is a group of 5 or more blocks that pop all at the same time somewhere in a chain. There's a lot of interesting nuance to how to set up a powe...
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v0.2.0: "Confirm Drop" option, Level balance and more
January 02, 2021
by
Taylor Ritenour
Hello again! Happy New Year! In an attempt to make the arcade mode more approachable, I decided it makes sense to add the option to the allow the player to preview a move before they do it. The logic...
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v0.1.1: Patch Arcade UI
December 18, 2020
by
Taylor Ritenour
Some of the UI changes that I made in my latest update v0.1.0 seemed to not convey themselves clearly enough, and I really don't want players to be confused about being stuck inside the new "arcade_ch...
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v0.1.0: Arcade Mode Rework and Level Shuffling!
December 16, 2020
by
Taylor Ritenour
#update
Hello again! I'm excited for this release! The game is really starting to come together now! One thing I was hoping for the initial release was that people would get to try the arcade mode, however, i...
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v0.0.4: More user-friendly undos!
December 05, 2020
by
Taylor Ritenour
2
Hey there! Hebi Hebi has gotten some bug fixes and quality of life updates in version 0.0.4! v0.0.4 Patch Notes: - Bug fix: "How to Play" level can no longer be broken by spamming buttons - QOL: When...
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v0.0.3 - Minor Fixes
November 26, 2020
by
Taylor Ritenour
v0.0.3 Patch Notes: - Bug fix: Stage Mode goal display no longer gets out of sync on levels that require "all clear" - QOL: "Try Again" sound removed. It was discouraging and annoying. Players are sup...
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v0.0.2 - Bug fixes
November 20, 2020
by
Taylor Ritenour
Some small updates. Bugs related to checking version of the game on itch.io API, sorry, some functionality isn't really testable until the game is live. It is now working as intended (I hope) There w...
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